Senior Technical Artist – BigBox VR Game Studio, Honolulu, HI

Honolulu, HI  Meta

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Summary:

We are BigBox VR the makers of Population: One, the most popular Battle Royale game in VR. You are a talented and broadly experienced Technical Artist who will tackle a wide variety of challenges across art pipelines. You excel at quickly building tools and refining processes to accelerate the work of the art team. You are an experienced communicator who is a collaborative problem solver, driving down iteration time so artists can focus on creating the highest fidelity possible. You have an extensive knowledge of game editors (Unity, Unreal) and are versed in modern technical art processes and standards.

Required Skills:

Senior Technical Artist – BigBox VR Game Studio Responsibilities:

Develop and maintain art production workflows and pipelines by creating tools, plugins, and scripts to aid artists, reduce pain points, and speed up iteration cycles

Develop and drive critical features for a game editor that serves all audience types

Develop and drive integrating critical AI features that will accelerate and inspire creators

Prototype features and tools to improve workflows

Maintain and adhere to a consistent art style and ensure technical requirements for assets are enforced

Prepare and design systems for VFX, optimizing workflow and improving graphics fidelity

Optimize environments to keep visual fidelity as high as possible while maintaining performance

Port finished art to the game engine, assisting in asset performance and validation

Maintaining technical documentation

Train and mentor other artists to grow their technical skills

Minimum Qualifications:

Minimum Qualifications:

6+ years of experience working as a Technical Artist on at least one shipped game title

3+ years of experience developing and maintaining tools and developing scripts within the Unity development environment

Experience with Game engines such as Unity, Unreal, and creator-facing UGC tools

Experience with integrating AI models, or working with pipelines that have introduced AI integration

Experience with creating scripts and plugins with MEL, PyMEL, or Python

Working knowledge of Maya and Unity as well as Photoshop, Premier, and Substance

Experience structuring an appropriate VFX workflow/pipeline that fits the production environment

Knowledge of current and next-gen art techniques, and fundamental art principles

Experience delivering high-quality visuals while following memory and performance targets

Knowledge to create, evaluate, and improve PBR game materials and textures

Experience in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation

Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting

Experience profiling in-game assets and guiding the team in optimization to ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising visual quality

Preferred Qualifications:

Preferred Qualifications:

Experience working with TypeScript and React.

Experience working on and supporting User Generated Content.

Experience in Mixed Reality or Mobile pipelines.

Interest in AI driven solutions and direct experience integrating AI models

Public Compensation:

$153,000/year to $212,000/year + bonus + equity + benefits

Industry: Internet

Equal Opportunity:

Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.

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Senior Technical Artist – BigBox VR Game Studio, Honolulu, HI

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